

Each class has three different paths that you can follow and unlock a sub-class specialization. Traits are augments or passive abilities that buffs the stats of the character and further strengthens the Skills.

Listed below are the following Traits of the Technomancer. Place an automated turret that deals damage and inflicts Toxic. The turret's health depletes slowly over time and when it takes damage. The Hero menu's skills tab contains detailed information about each skill and its use. Skills are labeled with Keywords that describe an aspect of the Class. Some large Class Tree nodes grant bonuses to all skills labeled with a particular keyword (for more information go to Class Tree). To use the other 8 skills you first need to equip them in one of the 3 available Skill Slots. Note that it is possible to swap the equipped skillset at any time, although you cannot unequip a skill that is currently in Cooldown. Your basic skill is an Anomaly Push and every Class has its own version.

Some skills provide buffs for you and your party, increase your mobility, or interrupt enemy movement and attacks.Skills can inflict Status effects on enemies: crowd control, damage over time, or debuffs (for more information o to Enemies: Status Effects).Skills can deal damage based on your character's Anomaly Power (a value you can check in Player Stats, accessed in the Hero menu's Inventory tab).These are your special abilities that can have various effects: Upon leveling up you may unlock a new skill.
